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Computer Identity
2003
-
2012
Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
Khymer Nocturnes
2014
video
Khymer NocturnesArtist: Ellen PearlmanComment:
I Move In Decades
2011
video
A mixed reality, telematic video installation, which was performed in Hong Kong and Canada, it reflects on the 10th anniversary of 9/11. Visuals, movement and sound are combined into hybridized data and sent over a high high speed telematic research
In The Belly Of The Invisible Beast
2012
video
In this multimedia, telematic performance, data from playing a Tibetan singing bowl filled with milk was transformed into sound and images. The imagery then projected onto a screen are abstract digital graphics, which are originally images of
Here and There
2011
video
A telematic performance where the movements of a sensor glove control video, which is reacting to sound from a remote location. The sound is reacting back to the video.
Nuclear Sweet
2011
video
A telematic performance with dance, motion tracking, sonic references and video disturbances examining the effects of nuclear radiation.
Indiana Intermedia Festival Performance
2010
video
A telematic mixed reality live-time performance between two places. A dancer performs in Canada, her movements are shown on two screens in Indiana, where musicians play in reaction to her movements. The combined visual and sound recordings trigger
css poetry declaration
2018
-
2018
css poetry declarationArtist: Francesco AprileComment:
CRISPR-Cas9: A Ray of Light
2017
The work depicts gene editing technology CRISPR which has the potential to treat genetically caused diseases, for instance, autism. The PHSCologram sculpture shows different phases of CRISPR genome editing. The first panel shows Cas9 protein in
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