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La Membrane
2000
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2000
Conception et réalisation du dispositif central, en interaction totale avec le visiteur selon des principes d'"architecture organique". "La membrane est un dispositif organique constitué d'un ensemble de surfaces virtuelles souples, mouvantes qui
Perhaps
1998
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1999
This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
BUTTERFLY
2010
Video projection onto an image on a mirror (video loop, 3′) mirror (110 x 110 cm), foil covering, projection and reflection variable dimensions The video installation Butterfly uses radiological images of the author’s brain responding to different
World Stage: United Kingdom
2020
All the world's a stage, And all the men and women merely players -- Shakespeare. World Stage, uses digital representations of global species of butterflies to animate the powerful iconography of worldwide flags. In a year when national, political
Senseboard
2000
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2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Cinematic Air Pollution Device
1967
This proposed expanded cinema installation was an outdoor projection screen on which projected 35mm movies would materialize in smoke and steam. Mounted high on a steel frame, the approximately 6 m x 4 m screen was a shallow box construction with
Morel´s Panorama
2003
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2003
Digital video installation Custom-made panorama camera, PC, data projector, Macintosh, loud speakers In Morel's Panorama, imagery fed from a panoramic camera (installed in the centre of the gallery) is mapped onto a rendered cylindrical image
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
SCHWELLE I
2006
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2007
Part I is a thirty-six minute audio/visual performance exploring the experience undergone at the threshold of the dissolution of the body and consciousness. Shot in High Definition video, the work is front projected onto a single screen and consists
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