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  • LAB 1: ART+COM -
    ... followed by one of the world's first artistic VR installations, Home of the Brain (1989), which took the visitor inside the virtual New National Gallery. Both works illustrate the idea of a continuous virtual landscape of information that strives for a...
  • Plasm: A Fish Sample -
    ... year. A real-world living room setting, complete with sofa, coffee table, potted palm, and fishing magazines, features a virtual aquarium populated with two species of artificial life forms. An object-based behavior system controls reproduction,...
  • ...human cell is still a mystery to us in many ways. We cannot see it with the naked eye, only with the help of powerful microscopes. This Virtual Reality presents an imaginary inside of a human eukaryotic cell, enlarged about 300.000 times to become a gigantic space in...
  • ... variable size Custom software, sandbox, pc, projector Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted surface, creating a possible changeable...
  • ... this project, we embraced and even enhanced glitches which result from an approach to capture the garden for an immersive virtual reality experience with photogrammetry from eye level and birds eye view. Walk around to explore the monuments, greenery but...
  • Beyond -
    ... One might call it an investigation of the "dream life" of technology, from around 1850 to 1940. Beyond is a mysterious virtual world. In a playful spirt of philosophical inquiry, it explores the paradoxes of technology, desire and the paranormal posed...
  • ...utes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal forms positioned in the 3D...
  • Musique Non Stop -
    ... Musique Non Stop. This work involved the development of state-of-the-art facial animation software in order to bring the virtual mannequins to life. This work is acknowledged for its unique aesthetic from both fine art institutions and popular...
  • TRIAD HyperDance -
    ... format. With the HyperDance, the work expands into three dimensions. In the HyperDance, the viewer can freely move from one virtual space to another, and has a possibility to combine the choreographic and audiovisual elements interactively. (Marikki...
  • ...One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and liquid textures, orbital...