Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
20
21
22
23
(current)
24
(more)
305
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Terrarium
2002
-
2002
TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
Quiasma
2002
-
2004
A relational narrative map of the space allows us to model a space of data that is there as a network in the subsoil to be visually exposed by whoever interacts with the DVD. An open model for ideas, for the crossings of information, for the
Infinity of Sound-Light Scope Away
2020
-
2020
Infinity of Sound-Light Scope Away invites the audiences to record a piece of the singing of their signature song with mobile phones and transmits the recorded voice to the mirror space to create fascinating new songs. When audiences enter the room
conFIGURING the Cave
1997
-
1997
ConFIGURING the CAVE is a computer based interactive video installation that assumes a set of technical and pictorial procedures to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic
Robots+Avatars dreaming with Virtual Illusions
1998
-
2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
Landscape One
1997
-
1997
Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
wordotcomnodot
2000
-
2000
é um ensaio sobre a condição da palavra no contexto digital. Apresenta uma antologia da literatura criada para a Internet, um guia comentado de sites sobre a criação e o desenvolvimento de conteúdos com hipertexto, e um fórum aberto ao público sobre
Second Promenade
1998
-
1999
Boissiers Installation "Second Promenade" is based on different meshed media: images, sounds, music, videos and a computerbased text. This hypertext is in a close relationship to the original of Rousseaus Second Promenade and can be read variably by
esc for escape
2004
-
2004
esc for escape is cross media project on error messages. A documentary on life beyond the screen with outputs in DVD, electronic billboards and indoors exhibition, mediated by Internet, SMS e MMS. The audience was invited to submit error
1
…
(more)
20
21
22
23
(current)
24
(more)
305