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cyberSM
1993
-
1993
... is built, the participant can preview
how
they will appear to the participant at the... the network. The cyberSM project
make
s communications technology transparent. It...
p53
2000
-
2000
... Grinder p53 is a manifestation of
how
media have changed pre-digital art. Where... superficial appearances, Grinder p53
make
s it possible to completely produce -and...
PainStation
2001
-
2001
... the back of your hand. "It's amazing
how
players get engrossed in the game to avoid... behaviour of the players and onlookers
make
s the game an experience for the audience as...
Liquid_Eden: The Discreet Paradise of Networks
2005
-
2005
... as a dynamic, living landscape that
make
s people and their online presence the vital...
Uncontrolled Hermetic
2003
-
2003
... housed a Victorian drawing machine that
make
s self-generated drawings apparently without...
Ouroboros
2002
video
... The remotely controlled robot-snake
make
s several trajectories by the participants...
Trans-E: The Body and Technologies
1994
-
1995
video
... trance!) consists of four installations s
how
n simultaneously: Bio-Biblion, A-fetus,... vein of liquid that the infrared sensor
make
s drip as the visitor moves around the room,...
Lightpools
1998
... them an immediate, intuitive sense of
how
to interact with the work. Each lightpool... current state of available technology, it
make
s some sense to project an image onto the...
Systems Maintenance
1998
... of furniture, to bring them into harmony.
How
ever, there is no correct position for any... Adjustment Team of two or three workers
make
s every attempt to synchronize the three rooms...
The Intelligent Mailman
1994
-
1994
... city map is stored. Lastly, a video beam
make
s the situation visible on a projection...
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