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The Parallel Dimension
1998
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1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
BRAINSONGS - WELCOME TO MY BRAIN
2001
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2002
W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
Elusive Self
2002
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2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
Open Head
1998
Open Head is Marnix de Nijss first interactive installation. Engine-powered the machine rotates a monitor attached to an arm of steel, which can reach a top speed of 120 km/hour. A visible image only appears on the screen when it is transformed by
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
Plasm: A Fish Sample
1985
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1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
The Preservation of Entropy
2001
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2001
A time-based work on decay and energy presented in 6 museum vitrines arranged in a triangle, containing 3 alchemical flasks of acid, alakaline and base each with 3 rods of copper, iron and aluminium connected to 3 old IBM Dos computers, their
Magnet
1997
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1997
Interactive digital video projection environment 14 x 8 x 7 metres 2 large scale video projections, black and white, multi-channel interactive sound In collaboration with Stuart Jones (sound) Produced whilst Artist In Residence at the
An Explicit Volume
2001
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2001
An Explicit Volume is an interactive installation comprising nine books arranged in a three by three grid. Each book is operated by an electronic page turner. The project is sited in a darkened space where four red vinyl chairs are arranged facing
Suspension
1997
Contemporary spaces are dynamic combinations of the real and the virtual. They are accessed, ordered, and navigated under the conditions of various online and offline protocols. These protocols include computer formats and settings, social codes and
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