Archive Search

  • Streaming Conscience was created to celebrate Amnesty International’s 40th anniversary. The project enabled the entire content of the Amnesty International website to be presented in a vivid, animated and ever changing stream of information which
  • Tweet Time -
    In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
  • VIRTUAL STRIPTEASE : DISTRIBUTED VIRTUAL STUDIO BROADCAST 1995 For the International Video Art Award ceremony organized by ZKM Karlsruhe and Suedwestfunk Baden-Baden (SWF) in 1995, Fleischmann and Strauss conceive a broadcast with audience
  • Blowup
    Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
  • The Teacup Tools are an array of cybernetic teacups, adapting themselves to the realm of climate related sciences.They appear as a multifunctional tool for the investigation of tiny micro clouds above tea, for communication and for tea drinking.
  • UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection
  • Little Movies -
    "Little Movies" is a lyrical and theoretical project about the aesthetics of digital cinema, and a eulogy to its earliest form--QuickTime. The project began in 1994 when the World Wide Web was just beginning to gain mass exposure. Manovich's
  • Deriva -
    Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and
  • This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3