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  • Lynn Hershman Leeson (b. 1941, USA) is a recipient of the 2010-2011 d.velop digital art and 2009 SIGGRAPH Lifetime Achievement Awards. She also is a recipient of the 2009 John Simon Guggenheim Memorial Foundation Fellowship, which that supports her
  • antidatamining -
    Antidatamining is a series of visualisations of financial data. Economy is represented by its main agents –companies, groups and holdings, stock exchanges, banks and investment funds– and their interaction: capital relationships, geographic
  • bug[lab]02 -
    ... The term which is appropriate for this diversion is “to hack” and not its French translation “pirater” which implies a malicious intention....
  • ... of real-time online data news, this work reconfigures the notion of worldwide data towards the emotions of people in cities,...
  • Bird & the Moon -
    Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
  • ... of real-time online data news, this work reconfigures the notion of worldwide data towards the emotions of people in cities,...
  • Syncronicity 2008 This work developed out of my research fellowship at goldsmiths college.This is a live visualisation of a hand drawn city. Dozens of hand drawings are being walk on by small robots. The real space made as a visualisation. A
  • Wind Map
    An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. The wind map shows the delicate tracery of wind flowing over the US. Fernanda Viégas and I created the
  • E-Cloud
    A dynamic sculpture inspired by the volume and behavior of an idealized cloud. Made from polycarbonate tiles that can fade between transparent and opaque states, its patterns are transformed periodically by real time weather data from around the
  • The Waiting Room -
    "The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving