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We Are Like Vapours
2013
The source material for this interactive installation is the Pacifying the South China Sea handscroll, painted by an anonymous Qing painter almost two hundred years ago. The scroll chronicles the story of how the forces of the Jiaqing Emperor
World Stage: United States
2020
World Stage uses digital representations of global species of butterflies to animate the powerful iconography of worldwide flags. In a time when national, political and social identity has been brought to the forefront of our minds, we are ever more
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
Sprache Sehen
1996
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1998
Computer-controlled interactive light installation Polytechnic school Bregenz (AT), extension Baumschlager/Eberle, competition, realization 1996–8 [English title, 'Seeing Language'] In each of the three staircases of the new building of the HTL
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
TeleZone Overview
1999
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2000
"Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
Pavilion of Dreams: FOREST
2009
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2009
Notes on Preliminary Plan and Accompanying Images. • The public enter through a gently curved corridor allowing time for their eyes to adjust to the low light level and obscuring the view ahead of the Forest. • Choice of paths to give a
bottlogues
1999
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2000
... of contents as well as both
artist
ic and practical applications of...
Pinocchio Interactive
1999
video
Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
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