Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
221
222
223
224
(current)
225
(more)
308
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Data Arcade
2009
-
2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
Spew
2009
-
2011
It´s a Simulation game that continues data from the real world.
"WTF?! SDK"- Game Modding and Developement Kit
2008
-
2011
It´s a game where you can create your own Environment.
And Thats The Way It Is
2012
... Is is a collaboration between the University of Texas’s public
art
program Landmarks and The Office for Creative Research from the...
How to Make a Shakespeare Machine
2012
...Shakespeare Machine is a permanent
art
work in the lobby of the Public Theater in New York City. It was commissioned by the Dep
art
ment of...
Beacon
2010
...Beacon (2010) is an light sculpture created by media
art
ist Ben Rubin; its animated shapes are based on the unique visual structure of the pages...
Arguendo
2013
... by The Public Theater, Woolly Mammoth Theatre Company,
Art
sEmerson: The World on Stage and Wexner Center for the
Art
s at The...
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Agent
2008
Agent captures people as a temporal trace. If a viewer remains stationary in the space before the screen they progressively become more solid and corporeal in their appearance. If they move they transform into a will'o'wisp like ghost or sprite,
reRead
2009
...reRead
Art
ist: Simon BiggsComment:
1
…
(more)
221
222
223
224
(current)
225
(more)
308