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  • DEFENDEX-ESPGX -
    The DEFENDEX-ESPGX is an interactive art object that combines real-time audio and video synthesis processing with physical interaction. The DEFENDEX-ESPGX is designed to simulate the look and feel of 1950's technology. The content draws on nostalgic
  • Search for Simurgh is an immersive, interactive performance installation named for the Persian mythological bird akin to a Phoenix. In Search for Simurgh, the audience will move through a series of chambers as they take an active role in this
  • Mark-David Hosale and Jim Madsen (2019) Messages art + science exhibition, Memorial Union Gallery, Maidson, Wisconsin June 14th - August 2nd, 2019 Held in conjunction with the 2019 International Cosmic Ray Conference July 24th - Aug 1st, 2019.
  • The Lacemaker is one of Acevedo's most well know works. It was exhibited at the ACM/SIGGRAPH98 Art Show called Touchware in Orlando, Florida, U.S July 19-24 1998. Concurrently it was featured in the gallery section of the magazine called Computer
  • REFLEXION - In Sync / Out of Sync - is a real-time light and sound installation consisting of electroluminescent (EL) wires and octophonic (8.2) sound. The main concept is based on research showing that our heartbeats can be synchronised by
  • homunculus.nimbus -
    homunculus nimbus is the third iteration of a previous work called, homunculus.agora, which was exhibited at Land|Slide Possible Futures, Markham Museum September 21st- October 14th 2013; and Farm To Table Exhibition, Markham Museum January 31st
  • Burnish -
    Burnish is an interactive performance installation that premiered at the 56th Venice Biennale 2015 with 9dragonheads in the official collatoral event Jump Into the Unknown; and at Toronto's Theatre Center in May 2015. It was remounted for
  • LEIKHEN -
    Inspired by the composite plant of lichen (from Greek: leikhen), which is the result of a hybrid partnership between a fungus and an alga. The installation is therefore a reflection upon the interaction and mutualistic relationship between two
  • MINDSCAPE -
    MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
  • video, 7.40’ The video Bodyfraction parallels microscopic images of fragments of the artist’s body (tooth enamel, skin, nails, hair etc.) with recordings of drawings and light-sensitive objects created on their basis. Drawings were digitally