Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
217
218
219
220
(current)
221
(more)
308
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Spew
2009
-
2011
... that continues data from
the
real world.
"WTF?! SDK"- Game Modding and Developement Kit
2008
-
2011
It´s a game where you can create your own Environment.
And Thats
The
Way It Is
2012
...And That’s
The
Way It Is is a col
lab
oration between
the
University of... And That’s
The
Way It Is is a col
lab
oration between
the
University of...
How to Make a Shakespeare Machine
2012
...e Machine is a permanent artwork in
the
lobby of
the
Public
The
ater...
Beacon
2010
... shapes are based on
the
unique visual structure of...
Arguendo
2013
...Arguendo re-enacts
the
1991 Supreme Court Case Barnes v. Glen...
Continuum
2007
... reflected but is lost in
the
inky blackness of
the
...
Agent
2008
... remains stationary in
the
space before
the
screen
the
y...
Blowup
2008
... and public interaction.
The
work consists of a large...
reRead
2009
reReadArtist: Simon BiggsComment:
1
…
(more)
217
218
219
220
(current)
221
(more)
308