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Power and Water
1992
The installation included a custom-designed robotic painting machine, large hand-painted images, and several images painted with the robot. All images were from events surrounding the building of the Los Angeles Aqueduct between 1906-13.
Data Dentata
1993
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1993
The Data Dentata offers an elementary means of telecommunication. The user places his or her hand into an electromechanical device containing a binary switch that allows the user to transmit and receive one bit of information transmitted via digital
Inter Caetera Divina
1992
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1992
Throughout the 5-day show, the robot arm drew world maps taken from the time of Columbus up through World War II. The title refers to the 1493 proclamation by Pope Alexander VI that divided the New World between Spain and Portugal.
Quarxs
1989
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1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
CONTINUUM
1999
video
CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
Untitled (Computer Project)
1989
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1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
Up to 625
1997
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1997
Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she
Five Into One
1991
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1991
video
Five into one est l'une des premières oeuvres en « réalité virtuelle ». Le principe en est de construire une image tridimensionnelle globale, virtuelle, c'est-à-dire exclusivement calculée et mise en mémoire dans un ordinateur.
Perceptual Arena
1993
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1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
Narrative Landscape
1985
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1995
video
In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any
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