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  • metaDESK -
    ... and windows; b) the coupling of everyday physical objects with the digital information that pertains to them. (Source: http://tangible.media.mit.edu/projects/metadesk/)
  • (in)human sciences -
    ... to be defined only in the indecision of a click. The whole project as well as those of the other artists can be viewed on http://www.neterotopia.net I would like to thank very much Johan Hufnagel and Marie Lechner, from Libération, who made it possible...
  • Packet Garden -
    ... data is sent or received. Plants are also grown for each protocol detected by the software; if you visit a website, an 'HTTP plant' is grown. If you share some files via eMule, a 'Peer to Peer plant' is grown, and so on. None of this information is...
  • ambientROOM -
    ... container-objects is expressed in the ROOM by combinations of ambient light, sound, airflow, and water movement. (Source: http://tangible.media.mit.edu/projects/ambientroom/)
  • transBOARD -
    ... an interesting platform for considering tangible interfaces with rich input but limited output modalities. (Source: http://tangible.media.mit.edu/projects/transboard/)
  • ... support for tangible user interfaces which fluidly integrate diverse, distributed passive and active elements. (Source: http://tangible.media.mit.edu/projects/pdc/)
  • Solar -
    ... the excellent Radiolab team for giving me so many hours of intelligent distraction. Find out more about the podcast at: http://www.wnyc.org/shows/radiolab/ Hopefully, you will be entertained enough to support: http://www.wnyc.org/support/
  • mediaFlow -
    ... metaDESK, or online sources to destinations like Ambient Fixtures, the ambientROOM, or displays on the metaDESK. (Source: http://tangible.media.mit.edu/projects/mediaflow/)
  • PingPongPlus -
    ... explores new ways to couple athletic recreation and social interaction with engaging digital enhancements. (Source: http://tangible.media.mit.edu/projects/pingpongplus/)
  • FishFace -
    ... illuminated on the screen. FishFace devices can be used as interaction surfaces in a variety of environments. (Source: http://tangible.media.mit.edu/projects/fishface/)