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  • En septembre 1995 Les visiteurs du musée d’Art Contemporain de Montréal et ceux du Centre Georges Pompidou à Paris creusaient chacun de leur côté un tunnel virtuel à la rencontre les uns des autres. Deux ans plus tard ce premier maillon d’un tunnel
  • Stereoscope -
    The stereoscope is a device to make images appear three-dimensional by presenting each eye with a slightly different point of view of the same scene; in attempting to reconcile the difference, the eye is tricked into seeing volume. In Stereoscope
  • Flat Earth -
    Flat Earth is a desktop documentary, which takes the viewer on a seven minute trip around the world so that we encounter a series of fragments taken from real peoples' blogs. These fragments are knitted together to form a kind of story or singular
  • Tollen
    In an arena of about 6m by 10m the artist puts a number of spinning tops in motion. He attempts to drive them as a kind of flock or lets them interact as a kind of self-sustaining system. They move in unpredictable ways, sometimes careful and
  • Compass -
    Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
  • The Quarxs -
    First of all, the QUARXS are characters in a series of twelve computer animated films of three minutes each. Each one presents itself as a program of popularized science: the narrator, a scientist (a researcher in "comparative cryptobiology"), takes
  • Place-Hampi - video
    Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
  • Power Struggle is a live battle between four anti- viruses commented by an actor using the tone of a live football game report, a family altercation or a political confrontation. Each one tries to destroy the other three, eradicating everything in
  • The Value of Art are interactive paintings dealing with the economy of attention and value creation in the art world. When we look at prices of artworks at auctions, they often seem incomprehensible. Competing art collectors betting against each
  • the conversation -
    ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of