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Unending Closure
2007
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2007
The events that have unfolded since the turn of the century, in addition to the unending technological parade of innovation and the bloating of Media influence over the world has yielded not a people that enjoy Sunday afternoon picnics on the moon,
World Wide VIP
2000
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2000
Three accessories identify a VIP: his/her passport, cell phone and international credit card. One sculpture condenses these three products into one. To attain this trophy, visitors must take a journey dotted with contradictory messages vaunting the
(in)human sciences
2006
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2006
“(In)human Sciences” was made for the exhibition Neterotopia, curated by Daniele Balit and Pierre Mertens. During March 2006, my work was displayed in the advertising space of the website of the french newspaper Libération. The exhibition was also
excerpt from Plot Against Time #4 (Atlantique Baroque)
2008
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2008
Based on footage of gannets diving for small fish off the coast of Newfoundland. This is the 4th in a series of works that explore patterns of movement over time.
Double Helix Swing
2006
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2006
double helix swing is an installation which investigates the swarms of midges that can be found on the banks of lakes and other bodies of water. Swarms of midges are intriguing entities: without any apparent logic theyform at irregular intervals
on the nature of things
2009
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2009
video
comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
Greenhouse Converter
2010
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2010
The greenhouse converter is an apparatus for algae, water fleas and people. Water from a fountain, enriched with atmospheric gases, especially carbon dioxide, is pumped from beneath via an air supply into an aquarium. This feeds an algal culture
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
http://www.superenhanced.com/
2001
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2010
Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
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