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Manga Style Space
2010
High resolution visualizations of 1 million manga pages created with custom software. Source: Lev Manovich
TimeLine
2009
High resolution visualization of all 4535 covers of Time magazine (1923-2009) created with custom software. Source: Lev Manovich
Mission to Earth (Soft Cinema Edition)
2003
Computer-driven media installation, custom movie generating software, database of video clips, variable configurations. Source: Lev Manovich
Global User Interface (Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Little Movies
1994
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1997
"Little Movies" is a lyrical and theoretical project about the aesthetics of digital cinema, and a eulogy to its earliest form--QuickTime. The project began in 1994 when the World Wide Web was just beginning to gain mass exposure. Manovich's
José, el robot autista (robotic installation)
2006
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2009
José is a robot who doesn’t respond normally to external stimulation, showing autistic symptoms of social reject and lack of communication. The robot’s performing depends directly on its level of fear related to the amount and behavior of the
Surveillance Cameras: they are alive!!!
2010
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2011
Due to the increasing proliferation of surveillance cameras, we are caught up in an everyday and worldwide “paranoia” of insecurity, what we could call “a society of surveillance”. This project wishes to create a series of “living” robotic cameras
DeadPlanetFine*
2014
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2014
DEADplanetFINE* #interactive #mouseover #animations DEADplanetFINE*, is an Orwellian web 1.0 retro-renaissance remixology project consisting of looped animated mouseover gif-film-crawls. DEADplanetFINE*, are animated acid humorous
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
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