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Technical Recreation
2014
Recreación Técnica es una serie que aborda la imagen como resultado de distintas fuentes de contenido: la experiencia propia a través de la memoria, los estados de pensamiento inconsciente y las múltiples otras formas en las cuales nuestro cerebro
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
Era: Fragments of an evolving Landscape
2015
Era: Fragments of an evolving LandscapeArtist: Carolina MontejoComment:
Freakpedia
2007
he restrictions that succeed the participation in collaborative systems in the cyberspace – specially through the Internet and the virtual encyclopedia Wikipedia – inspired the web art project Freakpedia developed by Edgar Franco and Fabio Oliveira
German Lessons
2009
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2014
German LessonsArtist: Dejan AtanackovicComment:
Lusitania
2014
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2014
LusitaniaArtist: Dejan AtanackovicComment:
Golem
2003
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2011
GolemArtist: Dejan AtanackovicComment:
Belgrade: Another Gaze
2009
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2010
Belgrade: Another GazeArtist: Dejan AtanackovicComment:
Rectilinear Displacement
2014
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2014
Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
15 Minutes of Biometric Fame
2011
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2011
15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
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