Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
213
214
215
216
(current)
217
(more)
308
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Spew
2009
-
2011
It´s a Simulation game that continues data from the real world.
"WTF?! SDK"- Game Modding and Developement Kit
2008
-
2011
It´s a game where you can create your own Environment.
And Thats The Way It Is
2012
... the appropriate tonality for this unveiling: acknowledging
com
munication. The projection begins with the visual transcripts from...
How to Make a Shakespeare Machine
2012
... in the lobby of the Public Theater in New York City. It was
com
missioned by the Department of Cultural Affairs’ Percent-for-Art...
Beacon
2010
... the unique visual structure of the pages of the Talmud. It was
com
missioned by the National Museum of American Jewish History in...
Arguendo
2013
... and the First Amendment, the play provides insight into the
com
plex interactions between attorneys, judges, and citizens inside...
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Agent
2008
... in the space before the screen they progressively be
com
e more solid and corporeal in their appearance. If they move they...
Blowup
2008
Blowup is an interactive performance environment, designed for choreographed performances and public interaction. The work consists of a large video projection in which video imagery of the performers/viewers is manipulated in real-time. The
reRead
2009
...reReadArtist: Simon Biggs
Com
ment:
1
…
(more)
213
214
215
216
(current)
217
(more)
308