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Brighter Later
2013
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2013
Brighter Later, was a temporary light installation commissioned for the Radcliffe Observatory at Green Templeton College as part of Tracing Venus, the University of Oxford’s Public Art Programme for the Radcliffe Observatory Quarter. Inspired by
Data Arcade
2009
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2010
Data Arcade contains three games: Stock Invaders, Pipe Mania and Oil Kong. They are derived from famous existing games. Nideffer adds political and economic issues.
Spew
2009
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2011
It´s a Simulation game that continues data from the real world.
"WTF?! SDK"- Game Modding and Developement Kit
2008
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2011
It´s a game where you can create your own Environment.
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
How to Make a Shakespeare Machine
2012
Shakespeare Machine is a permanent artwork in the lobby of the Public Theater in New York City. It was commissioned by the Department of Cultural Affairs’ Percent-for-Art program and the Public Theater. It was opened to the public in October, 2012.
Beacon
2010
Beacon (2010) is an light sculpture created by media artist Ben Rubin; its animated shapes are based on the unique visual structure of the pages of the Talmud. It was commissioned by the National Museum of American Jewish History in Philadelphia,
Arguendo
2013
Arguendo re-enacts the 1991 Supreme Court Case Barnes v. Glen Theatre, initiated by a group of go-go dancers against an Indiana law banning public nudity. Electronically mediated with references to relevant court cases and the First Amendment, the
Continuum
2007
Continuum is a mirror that "captures" anything that moves before it. Anything that does not move is not reflected but is lost in the inky blackness of the background of the screen image. Continuum is a "mirror" that "reflects" things as both a
Agent
2008
Agent captures people as a temporal trace. If a viewer remains stationary in the space before the screen they progressively become more solid and corporeal in their appearance. If they move they transform into a will'o'wisp like ghost or sprite,
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