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  • Golem -
    GolemArtist: Dejan AtanackovicComment:
  • Belgrade: Another GazeArtist: Dejan AtanackovicComment:
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • 15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
  • The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
  • Exploded Views -
    Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The
  • Tamas Waliczky | Homes Photography and New Media Art The exhibition through the means of photography and new media, presents the living space of the fishing village Tai O, with snapshots produced both with traditional techniques and with virtual
  • Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
  • Mirror_Piece -
    Mirror_Piece is a mirror version of Marnix de Nijs’ previous work Physiognomic Scrutinizer. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares
  • VENOMENON -
    Based on her continuous research on counterfactual thinking, media artist Elke Reinhuber explores how to present a narrative in a multi-linear manner by fragmenting and dissecting it for the audience. Venomenon was shot in stereo 3D, completely on