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  • Erratum 1
    In the Erratum series of biopoems, pairs of words are seen in a field in which layers of colors embed and dissolve the verbal forms. The pairs always produce semantic tension. Alive as the biotopes are, lexical form and color are unstable and always
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Greenhouse -
    Greenhouse is a generative data visualization installation. The work is inspired by the problems of Taiwan and is based on the survey and analysis of big data. We gather and compile the big data from over seven hundred thousand fan pages on social
  • Spring up II – Coexistence serves as an evolutionary product of the sound-sensitive installation of Spring up – it is a replication of its DNA. This continuation of life is just like cell division, the fundamental process of organism growth and
  • Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and
  • Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural
  • Time in between -
    Time in Between features urban views from both Taipei and Paris. It documents a compressed 24 hours in these two places with 24 locations and 24 Taiwanese people strolling in Paris. By seamlessly overlaying urban images from the two cities at
  • Starry, Starry Night -
    In this work, every participant is a star in the heaven. With each other of them, they communicate, create and illuminate, so that they sparkle into a starry, starry night. Starry, Starry Night is about environmental issues, this work is to awake
  • Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
  • M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one