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  • ... technology that was first... created the illusion of...
  • ... the entrance area to the screen.... of images that had been... for the neo-Gothic...
  • ... and image are interactively... embodied by that place. At the... through the opening in the...
  • ... game board area. Another... plane that was divided... screens, the two distant...
  • ... elucidates areas or objects of... features of those spaces.... terminal that embodies... developed at the ZKM Center for...
  • ... in the Ruhr area. The viewer can... cylinders that show particular... events that have been staged... allows the viewer to...
  • ... of a transparent plastic tubing.... flow, so that images can be... 32 channels have been woven out... approx. 30m, these channels run...
  • The Adding Machine -
    ...Live Theatre Meets Virtual Reality On...
  • Tesla Electric -
    ... the career of inventor... effects that pose... the past we have relied on... Tesla Electric, the1998 offering from i.e.VR...
  • Wings -
    ... required that each audience... to advance the technology and...