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  • I like Frank -
    ... place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real city chatted with players in the virtual city as they searched for the elusive Frank. Whether playing on the streets or logging from around the world, players built...
  • Text Rain
    ...Text Rain is an interactive installation designed to blur the boundaries between physical and virtual space. Viewers play with falling text which responds to their motion. The text may be caught, lifted and released to fall again. If participants accumulate enough...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...
  • Hybrid Space -
    ... the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated dummy in the Museum, can now dialogue with...
  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ... projection system. The original life sized wooden puppet interface is replaced by an LCD touch screen on which a virtual 3D representation of that puppet can be manipulated by finger movements. (A. Hegedüs)
  • ...PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a motorised platform...
  • SP3X -
    ... Users can create 3D models by defining cross sectional slices. Users wear a head-mounted display that allows them to see virtual objects, like the model they are creating, overlaid on the real world. Interaction takes place through a hexapod structure...
  • ...A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer graphics, laser disk...
  • Blue Window Pane II -
    ..."Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction. Events are triggered...