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  • ...In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in their mind’s eye. The...
  • ...In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in their mind’s eye. The...
  • Latent State - video
    ...This project was developed during 2009 as part of my MFA thesis at the Design Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital and physical (or...
  • ...New Transmediale director Kristoffer Gansing censors "offensive AR art." The 2012 Transmediale stood under the theme "in/compatible," celebrating 25 years of art interventions and proclaiming in the curatorial statement that: "Contrary to the fear of the incompatible,...
  • Crave - video
    ...I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and was followed by...
  • ...A 30 minutes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal forms positioned in...
  • PointScreen - video
    ...PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology for Electro Field...
  • ...HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make use of a data glove...
  • ...DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and Education BMBF. The...
  • Peep Hole -
    ...This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims to explores the...