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  • ... virtual shaped elements by visionary architect Friedrich Kiesler.* A projection screen works as the interface between real space and cyberspace. A virtual camera moves helically over the virtual architecture landscape. The observer's body is captured by a...
  • Universal Zoologies -
    ...Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a thematic metaphor evoking...
  • ... analyzed using computer programs, which allow the simulation of mapped image projections into the inverse (reciprocal) space. The manipulation or reduction of data using filters in the domain of inverse space – which is considerably more complex than...
  • ... to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real space.
  • Migrations -
    ...A web of relationships through the displacement of the visitor's body in the room space, apprehending the moving figures of the tapes embedded in the columns and the frozen figures of frames from the video "migrações", which are gradually enlarged and are inert in the...
  • ... is a quite different principle which structures every object from the vantage point of the child within the space of the image: the objects grow or shrink as the approaches them or moves away. Thus everything in the space becomes visually...
  • me & u -
    ... & microcontrollers. A catalogue of portraits projected onto a screen is dialogically defined by the visitor's position in space. Occupying different zones within the gallery will influence how the character gazes back, encouraging or discouraging the...
  • Virtual Berlin Wall -
    ... interactive 3D encounter with a 1 kilometer long section of the Berlin Wall and its adjacent neighborhoods. This work creates a space of memory in which users can experience the physical, political and social effects of life “in the shadow of the Wall.” A...
  • ... (person/machine/person), and the related iconography of fruit is chosen for all of its associative values in an imaginary space where Archimboldo and Nintendo can meet. Three viewers using multi-axis joysticks share the interactive manipulation of a...
  • ... (AR) technique to transform Eve Clone from static to dynamic images, as if Eve Clone entered from a plane to the real space. The viewer can use a tablet computer to interact with Eve Clone to the left and to the right. They can discover that the...