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Turbulence, Interactive Museum of Unnatural History
1994
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1995
What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
World Skin, a Photo Safari in the Land of War
1997
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2003
video
World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
Golden Gate Fly- Over
1987
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1987
video
Golden Gate Fly-over is a moviemap of the San Francisco Bay Area from the air made the Exploratorium. We used a special gyro-stabilized helicopter camera and satellite navigation to film along a precise ten by ten mile grid centered on Golden Gate
Karlsruhe Moviemap
1991
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1991
video
The Karlsruhe Moviemap was commissioned by the Zentrum fur Kunst und Medientechnologie (ZKM), a state-funded arts and media lab in the town of Karlsruhe, Germany. Karlsruhe has a well-known tramway system, with over 100 km of track snaking from the
SeeBanff!
1993
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1994
video
SEE BANFF! is an interactive stereoscopic installation. It bears a strong - and intentional - resemblance to an Edison kinetoscope, which made its public debut one hundred years ago in April 1894. It achieved instant popularity, but was short-lived.
Multi Mega Book
1997
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1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
Tunnel under the Atlantic
1995
The Tunnel under the Atlantic is an experimental work using televirtuality that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A
Vectorial Elevation, Relational Architecture 4
1999
"Vectorial Elevation" was an interactive art project which allowed thousands of people from 89 countries to control 18 robotic searchlights with 126,000 watts of power and link Cyberspace with Mexicos most emblematic urban landscape. Mexico Citys
Morphogenesis
1996
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1997
concept The installation is about the evolutionary developement of a three dimensional organic form. it consists out of two coupled systems. one system exists in real space, visitors interact with a virtual organic projected onto a 4 by 3m back
The Body Remembers
1996
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1996
Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
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