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  • REFLECTION
    ... something strange: we find it both in connection with car brakes and art projects which more or less successfully employ new technology. But Ursula’s object does not belong in this category, it is not a cybernetic artefact. This object is, however, a reply to...
  • After Tomorrow -
    ... is a world where one part of the survived passed into a new form of life; the other part lost almost completely knowledge and technology. People who didn’t pass into the new state maintain the system of digital God-manhood taking care of bio-creatures. A part...
  • ... lightly them. A plant concert is created. In their artwork, the artists Scenocosme create hybrids between plants and digital technology. Plants are natural sensors and are sensitive to various energy flows. Digital technologies permit them to establish a...
  • ... juried competition and is now in development. This AOF Nova facade utilizes, electronic art, new digital media, interactive technology, dynamic real time solutions, and networked space to create responsive architecture that reflects the emotional real time...
  • ... telegraph, in particular those made by the Catalan scientist Francesc Salvá. It examines the metaphors encoded within technology, especially lost or orphaned technologies and tries to trace their origins, speculating on the way that mechanisms are the...
  • Heliotrope -
    ... is the central reference point, we rationalise our relationship to its fundamental power. We mediate the elemental through technology, yet can never fully resolve anything but our relationship to the technology itself. The element remains elusive, remains...
  • ... a state; red for stress, pink for interest, yellow for engagement and turquoise for relaxation. Through the use of BCI technology, where consciousness and computers are connected. Noor: A Brain Opera expresses it in a dystopian vision addressing issues...
  • House -
    ... themselves are controlling this. The house is made interactive by this element of control. The house is in fact monitored by technology over various networks. An online interface allows participants to mix across and view and interact with the resulting...
  • sens:less -
    ...sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users journey through...
  • Memopol I
    ... is a reaction to these developments and uses contrasting aesthetics. It’s big and evil, dark and scary. It projects present-day technology into the retro-futuristic times. The tools of “1984” are already here, but the question is how do we use them. In the time...