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  • Day of the Figurines -
    ... engaging, pervasive games inspire a new way of playing and acting within a game. 'Pervasive gaming integrates the technical approaches of computer gaming with emerging interface, wireless and positioning technologies to create game experiences...
  • ... at the Center for Computer Research in Music and Acoustics at Stanford University and the Center for New Music and Audio Technology at the University of California at Berkeley. She has just released a piece on the Centaur Label. She is also responsible...
  • Plan-it! -
    ... information in order to form an additional layer on top of the images and sounds generated in our London studio. Technically the system consists of an application synchronizing various events on 6 computers, 20 input devices, 8 loudspeaker units...
  • ... What Ms. Cardiff and Mr. Miller are doing is something more than just purveying fancy special effects. They are using technology not only to create a deeply satisfying new kind of entertainment, but also to explore something of substantial...
  • Plant Sensors -
    ... sparked interest since the late 1800s, but this topic has not been explored recently in the context of modern information technology and electronic devices. We are building novel electronic and optical sensors that "take a peek" inside the biological...
  • FemCity -
    ... girls in the age group 14 -17. "This need was felt because last year we had organised a conference in Vienna on information technology, where the major theme was 'Does information technology hold out opportunities for women?'. We found at this...
  • NANO Mandala -
    ... (SEM)- to the recognizable image of the complete mandala, and then back again. This coming together of art, science and technology is a modern interpretation of an ancient tradition that consecrates the planet and its inhabitants to bring about...
  • Blast -
    ... within the globalized sphere of communications. The spaces of Blast are now the vast urban networks of representations, technologies, and embodied agents that codetermine each other in complex patterns and modalities. Its space has therefore become...
  • ComTouch -
    ...ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video medium. We expect that...
  • ... was able to activate its motion. Evoking the sleight of hand manoeuvres that make cards appear from the magician´ s sleeve, technology plays ticks on the viewer´ s perception. (Kathy Rae Huffman, Exhibition Guide "The Conquest of Imperfection:...