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  • CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
  • Strange Days -
    Shirley Shor > CryptoMania Opening Reception: Thursday, November 30, 2017, 20:00 Curator: Yaron Haramati CryptoMania brings the cyberworld and human/machine relations in the post-digital age into the world of art. Shor explores abstract themes like
  • A personal and unique birthday celebration with the hebrew custom of ‘raising the chair’ with the celebrator. Visitors are asked a question: HOW OLD DO YOU FEEL? they can choose any age from 1 to 120 once pressed, a large 1:1 scaled projection of a
  • Artist Statement: "Increased use of sensor technologies, big data, algorithms, surveillance, monitoring and tracking question what it means to be human in terms of privacy, individuality, authority, and the State. Using robotized voices, enhanced
  • The PHSCologram depicts the first computer-generated illustration of the AIDS virus, as known in 1987 when HIV infection was causing millions of deaths around the world. The image represents a colorized CAT scan of a person called Messiah who passed
  • Time: color - video
    ‘Time: color’ consists of an immersive installation that seeks to modify our experience of time by converting hours into color. A set of chromatic clocks, each set to a different GMT time zone, projects, in a semicircle, the current time in their
  • With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
  • Primitive
    The primitives, whose components include the platonic solids, function as basic modules in every 3D-program. Within computergraphics one can assemble complicated structures from those elementary one-, two- or three-dimensional geometrical shapes.
  • When communications create and utilize a woven web of connections and when people feel they belong to something bigger than the global village, closer to what could be a global body, we discover the real obstacles and barriers that keep human kind
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through