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Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
The ideoplastic materializations of Eva C.
2004
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2004
A Stereoscopic Surround Sound Installation. Work in Progress. The viewer enters a darkened room to discover life size stereoscopic figures that appear to inhabit our own three dimensional space. These phantoms reenact a series of séances held
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Anna and Andy
2000
ANNA is Anna Karenina. ANDY is Andy Warhol. ANNA AND ANDY uses Tolstoys novel as a script which drives a computer-generated re-creation of Warhol´s "Screen Tests." Interpretation (Lev Manovich, Los Angeles, 8.12.2000) -------------
Data Beautiful
2001
According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
The Tribe
2003
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2003
What can the most successful doll on the planet show us about being Jewish today? Narrated by Peter Coyote, the film mixes old school narration with a new school visual style. The Tribe weaves together archival footage, graphics, animation, Barbie
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Molecular Informatics-morphogenic substance via eye tracking
1996
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2002
video
The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
World, Membrane and the Dismembered Body
1997
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1998
In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
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