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Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
The Affective Cane
2014
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2014
The Affective CaneArtist: Diana DominguesComment:
REENGINEERING of Nature and biodiversity challenges
2013
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2013
The challenges of the infirmity of landscapes in the sense of affective geographies and health care, biodiversity, affectivity and the infirmity and preservation of the landscapes and life of the planet Reengineering of culture The role of social
Healthy Ecosystem and Fighting Dengue: Biodiversity, Affectivity and Infirmity of Landscapes in Social Software and Data Visualization
2016
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2016
Scientific information from technicians and from the communities are gathered in a database, with geographical information. Participatory Design and Ethnographic Protocols for Visualization specific technologies (emergent systems, model-based
Harmonic Motion
2021
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2023
video
This musical composition and immersive installation explores the vibrational and interconnected essence of the universe. It delves into the dynamic web of waves and resonances that link all matter and energy, permeating all aspects of existence,
Universusmulti
1984
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1984
video
It records choreographies of moving bodies in real space, generating drawings on the electronic screen by different groupings of moving figures. The scenes are recorded by cameras in shots from above and at a distance, transforming the moving bodies
FIRMAMENT
2005
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2006
video
In the center of the landscape, a lake (eye of the earth) is the mirror to a virtual cosmos, where life is designed by the stars' behaviors which simulate a living organism. An artificial world crowded with dots of lights and sounds, generate trough
Hotel Synthifornia
1999
"Hotel Synthifornia ironically paraphrases the Eagles all-time-classic: 'Such a lovely place, such a lovely face... Relax!' Find yourself caught by the schizophrenic interpretation of a shoot-up game like Epic Games' Unreal. The semantic shift from
What color is it?
2014
video
A chromatic clock that translates time into colors using 4 sine functions: one for each RGB color + black.
Os que chegam com a noite
2013
Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
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