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  • ... generative image synthesis. Starting with a digital photo of...
  • ... and subtle environment. The artists use different types of discrete...
  • PointScreen - video
    ... on the MARS bags as anti-theft art object. The MARS table, a...
  • ... several milestones: Early VR Artwork: It was one of the earliest...
  • ... whose work is linked to media art, media design, media IT and media...
  • Between 0/1 - video
    ... data space. As the art historian Alexander Dorner has...
  • ... explores a new form of live artistic production integrating on-line...
  • Liquid Views - video
    ... spectacle. In the words of the artists from the SIGGRAPH '93 catalog,...
  • Peep Hole -
    This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
  • The Fox -
    A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in