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  • This piece is part a sculptural object, and part a performance work. A Calchaquí loom was used to knit a long piece of textile were electronic components to play and record sounds were embedded into. Spectators of the performance were invited to sit
  • Opus Zero -
    This work explores memory and reinterpretation: a dinner was organized by the artist at his home, and 5 people were invited to take part of it. The conversation that ensued over the dinner table was recorded, and parts of it were re-enacted by the
  • In this collaboration with David Elliot, Patrick Tierney, and Tiffany Pan, we proposed a do-it-yourself, decentralized bulletin board system that uses FM radio for transmitting messages received by phone. In addition, each transmitter node in the
  • FLUflux -
    n this project selected for the Visualizar ’09 workshop at the Media Lab Prado, Jihyun Kim and I created an interactive visualization of the correlations between international flight travel and the outbreaks of global diseases during the first
  • Convergence / DivergenceArtist: Andres ColubriComment:
  • ITCH
    The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
  • Relay -
    elay is a mobile app by Jihyun Kim, Terrence Fradet, and Andres Colubri. Users of this app can leave messages in augmented reality at locations in the city where “Relay” posters or signs are placed. New messages can be added to the existing ones, so
  • Garden Library -
    In this collaboration with Israeli artist Romy Achituv, I implemented a data visualization of the books in the Garden Library for Refugees and Migrant Workers in South Tel-Aviv. This is an open?air library located in a public park, established to
  • "The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.
  • Der Wald
    "In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a