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  • ... program for generative image synthesis. After entering a starting image, in this case a digital photo of Birlinghoven Castle, a...
  • ... between an onlooker and a fragile and subtle environment. The artists use different types of discrete sensors to transform the...
  • PointScreen - video
    ... Peter Weibel comments on the MARS bags as anti-theft art object. The MARS table, a sensor-controlled sounding plateau leads...
  • ... Virtual Reality (VR) and marked several milestones: Early VR Artwork: It was one of the earliest artistic explorations of VR,...
  • ... and graduates of all disciplines whose work is linked to media art, media design, media IT and media communication. The objective is...
  • Between 0/1 - video
    ... They reveal an aesthetic of unpredictable data space. As art historian Alexander Dorner puts it: "Every movement of the point...
  • ... model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants...
  • Liquid Views - video
    ... is transformed into a public spectacle. In the words of the artists from the SIGGRAPH '93 catalog, Liquid Views is a metaphor for...
  • Peep Hole -
    This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
  • The Fox -
    A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in