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  • ... and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon describing background computer tasks occurring beyond our...
  • Plane -
    ... its representation, its role and its objective. The very physical “plane” actions are a counterpoint to the facile nature of semi- virtual worlds evoked in the series “Wrong City” and “So Far, So Close…”
  • Avatar -
    ...otos are overlaps of avatars (images used in chat everyone chooses to represent themselves) of people i met chatting. I’ve chosen the virtual world of chat as a meeting place par excellence of contemporary, where everyone can put on fleeting identities, in “low...
  • ... The project Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the degree that they speak of their own deaths when the game ends involuntarily. What is it like to be immersed...
  • ... made out of rubber in front of them. The viewer can then proceed to push into the rubber and change and distort their image. Virtual and real existence are visible at the same time and correlate with one another, while Weibel also questions our perception of...
  • Molecular Clinic 1.0 -
    ... is a type of molecular laboratory for their computer. What they will see on the web site after this initial download is a virtual space containing a three dimensional computer generated Spider and Monolith object. The user will be able to navigate through...
  • ... approach and the discoveries that emerge in their works. They talk about how their research into the underground of the virtual Cyber City uncovered hidden realities, namely the previously unknown murals from the Nazi era, and how they incorporated this...
  • ... Maps from the World Nervous System With today's communication networks, the world is equipped with an extensive virtual nervous system. From anywhere in the world one can feel what's happening anywhere else in real time as long as it is...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...
  • Dinosaurus -
    ...This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed up to stage this...