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EVE Extended Virtual Environment
1993
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1993
video
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
Televirtual Chit Chat
1993
video
During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.
Royal Road
1986
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1993
video
In 1993 a new videodisc-based version of Going to the Heart of the Centre of The Garden of Delights (1986) was made. No longer related to a particular architectural context, the viewer walks along a path marked by blue lights towards a large video
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
Panoramic Navigator
1997
video
The Panoramic Navigator is a uniquely new interactive multimedia information terminal that embodies patented augmented reality technologies developed at the ZKM Center for Art and Media in Karlsruhe, Germany. The Panoramic Navigator allows the
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
Distributed Legible City
1998
video
This new version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionalty that to a large extent becomes its predominant feature. In the Distributed
reconstructed Points of View
1999
Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
Heavens Gate - Anamorphic
1993
video
This version of Heavens Gate uses the original video material of this work, but presents it in a somewhat different viewing situation. By means of digital post-processing this video material has been anamorphically deformed, and is projected onto a
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
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