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  • ... sensory stimuli (sound, visuals, haptic, olfactory) and the audience's experiences. For my part, sensors and self-created software were combined and manipulated to result in a real-time visual translation of sound, and the gestures of making that sound,...
  • ... the basis for further research. The technology employed in this project is not new. Many heritage projects use similar software and hardware. This project perhaps differs from the familiar similar projects in two respects. The first is that Waliczky...
  • ... response to the singing of the bird. The microvoltage fluctuation of the plant was monitored through a Macintosh running a software called Interactive Brain-Wave Analyzer (IBVA). Ironically, a program designed to detect human mental activity was employed...
  • ... of data progress through multiple dimensions. From 2D sequences of patterns derived from hard drive errors and studies of software code, the imagery transforms into dramatic, rotating views of the universe in 3D, whilst the final scenes add a further...
  • ... floor. Users can see three dimensional virtual stereo images within see-through 3D shatter glasses. Our Flies in the Sky software simulates a large amount of virtual flies that swarm around in the Large Space and react to the visitors in real time. We...
  • Boids
    ... contained computer simulated bat swarms and penguin flocks which were created with modified versions of the original boids software developed at Symbolics. The boids model is an example of an individual-based model, a class of simulation used to...
  • n-Polytope -
    ... is a spectacular light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies inspired by composer Iannis Xenakis’ radical installations named “Polytopes” (from Greek poly, many and topos,...
  • ... being in a slightly elevated position, as if looking over a large crowd of people walking through an infinite dark space. Software development by Simon Biggs and Josh Nimoy. Project assistants, Michael Hohl and Sue Hawksley. Installation managed by...
  • OSMOSE - video
    ... Tree, Leaf, Cloud, Pond, Subterranean Earth, and Abyss. There is also a substratum, Code, which contains much of the actual software used to create the work, and a superstratum, Text, a space consisting of quotes from the artist and excerpts of relevant...
  • ... further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement will be carried out by V2_lab in the following year. Together with a specially designed ‘crash-suit’ fitted with...