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JUST DIG/IT!
2016
... those in Paris and Montreal. The gesture of digging suggests
not
to forget about history but to know it better, and to be able to...
Two Cycles
2009
-
2015
Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
Rodent Activity Transmissions (RAT) systems
2016
-
2016
This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization.
Mind Cathedral ( VR ) (w.i.p.)
2019
... inside fantastic room formations, unknown sensations of space,
not
conceivable in the "real" world, yet acceptable and believable, an...
Dreams Grrrls
1996
-
1999
"Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
Invisible Cantilever
1996
-
1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
SKIN - Performance
2014
-
2019
SKIN is an interactive performance, in which the artist interacts with sounds and images using the GSR (Galvanic Skin Response) interface, which measures her skin's moisture in order to create the audiovisual environment. The variations of these
Fly Simulator
2018
-
2018
video
Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
Pii
2015
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2015
video
Pii relies on the development of an interactive sculpture by using sets of mirrors, matrices of light and different types of sensors that analyze the environment to computationally generate a light and sound response, there by creating a variable
Frontiers of Utopia
1995
-
1995
video
In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
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