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  • Peep Hole -
    This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
  • Figure -
    FIGURE is an interactive installation. Spectators are invited to take part in the formation process of the cinematic meaning. The interaction is based on the conversation between the moving body and cinematic elements. Spectators are photographed
  • SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
  • The YOUbiläums Browser (kots.nu/mzedck). The history of the ZKM between 1997 and 2007 becomes a space pervading interface: by means of the Linear Navigator designed by Jeffrey Shaw in 1999, the visitors are able to call up video documentation on
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • How to view and operate the analytical grid and its several elementsENTER PROJECT HERE:The links will redirect you to the original artworks on the Whitney Museum's Artport (for CODeDOC) or the digitalartarchive.at (for CODeDOC II). Please check
  • Rambona -
    In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The
  • In 2009 we began a project with the British Antarctic Survey to explore how the data it derives from its research in the Southern Ocean could be redeployed in public forms. The project builds out from the conceptual themes achieved in our previous
  • Loc-reverb develops Colson’s themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artist’s interrogation of locations, in particular London. It presents the