Archive Search

  • Dreamgenerator -
    ... in Stockholm. The result is a real-time generated 3D world/model that transforms these events to a hallucinative dream world. Dreamgenerator 4 can be described as a "social sculpture", an ongoing construction which is depending and influenced by...
  • Pulse -
    ... hue of monitor colours in varying combinations and continuous movement. The automation of image production is a fascinating dream born out of the relation between art and the machine or computer. In these examples the user and the software is involved in a...
  • Particle Dreams -
    ...This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall....
  • ...Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a life for themselves...
  • ... is both the child's and the viewer's entrance into this realm of relief and resilience. Below are some stills from the dream sequences I created.
  • ... as a way of exploring the interplay between the world of psychiatry and the world of psychosis. Its narrative operates as a dream-like theatre of encounters between the four characters in a landscape where the hallucinations of psychiatry overlap with the...
  • Beyond -
    ... the body, photography capturing the soul and cinema resurrecting the dead. One might call it an investigation of the "dream life" of technology, from around 1850 to 1940. Beyond is a mysterious virtual world. In a playful spirt of philosophical...
  • mimesia -
    ...Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and gaming, to produce a...
  • ... set. The user's head position influences the swarming of the flies which fly over an endless landscape of clouds. Like in a dream the user feels immersed in a strange non Cartesian world where she loses orientation and feels like she has become a fly...
  • ... based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in which they will change their own lives as well as the world around them. In formulating their ideal future they...