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  • ...This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to six players. The...
  • Tele-Twister -
    ...Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the Internet. As in the...
  • ... thirties feature alongside subsequent attempts undertaken in the USA. Following the parameters of a conventional computer game, the visitor embarks on an unusual tour. The strange mode of navigation not only changes the course of events, but also the...
  • ...a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects and stories, an...
  • Elektroplankton -
    ...Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated "plankton" and create music...
  • ...DAS IST MEINE NEUE FREUNDIN This installation explores one example of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several elements: German poster advertising for the game, target practice...
  • ...SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes teaching you various...
  • ... a cinema-graphic, parallel world where the partition between the real and the surreal is interrelated with the progress of the game itself. Reality will gradually disappear in the ‘pakhuis’ warehouse, but if you crash into one of the pillars, for example, then...
  • ... size and shape of each of these letters could be interactively manipulated over a rectangular plane that was divided like a game board into a grid of 64 squares. A map on surface of this game board showed Europe between Monte Carlo and Karlsruhe,...
  • Ouija -
    ... the nostalgia of a Ouija board, it introduces important elements of real-time collaboration. "Ouija 2000" consists of a game board located in situ with its pointer mounted on a robotic arm and a webcam view of the board. In contrast to most...