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  • Uncertain Space -
    ... Ciência e a Tecnologia), Portugal. Developed at CeDInt, Polytechnic University of Madrid R&D+i center for Energy Efficiency, Virtual Reality Group, Madrid, Spain.
  • ANTopolis - video
    ... public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl towards any man-made shape, follow humans, vehicles and any moving...
  • ...VEXTRE, a new project involving augmented and virtual reality deals with the construction of the community's identity based on belonging feelings and tradition as opposed to politics and ideologies nationalists.Artist: Maite CajaravilleComment:
  • ... Rhetoric uses the artist's predetermined responses to defraud the audience. Contemporary experiments known as intelligent virtual assistants such as Siri , Alexa or Lyra, are an initial step towards enriching human responses to software controlled...
  • Garden Of Changes -
    ... enigmatic answer to the query at the main pavilion. Different to speedy gamification and the pace of jump-and-run games, the Virtual Reality application invites to ponder, reflect and appreciate the green reconstruction of the vanished trees.
  • ...The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a landscape mathematician....
  • ...The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a landscape mathematician....
  • ... groupings. The results are then captured, either as flat 2D images, or else as time-based changing compositions in the virtual 3D environment. Each time the software is activated, it creates a unique composition in the organization of visual elements,...
  • ... of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists in the virtual world and in a time parallel to ours. At the same time, I intend to make clear the direct interaction and connection that one...
  • ... In nature black holes are sources of high energy activity that produce messengers that eventually travel Earth. The virtual black holes represent these sources an array of monitors positioned across from the black hole displays collects and...