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  • A-Volve - video
    ...In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision. Designing any kind of...
  • AirportSim -
    ... emergency alert levels as defined by the United States Department of Homeland Security. As passengers walk through the virtual airport, the manager can identify bottlenecks and make changes in real-time to increase the efficiency of the workforce. ...
  • Alembic
    ..."Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D images. These virtual...
  • ... imagery showed a room that reproduced the appearance and proportions of the real room accommodating the installation. The virtual space (the image on the the screen) and the real space (the room) were optically aligned so that the viewer facing a door or...
  • ambientROOM -
    ... mediated by the physical environment. We explore ways to give a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity...
  • AME: Art After Museum -
    ...an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to the cavern...
  • ... groupings. The results are then captured, either as flat 2D images, or else as time-based changing compositions in the virtual 3D environment. Each time the software is activated, it creates a unique composition in the organization of visual elements,...
  • ... subject to the gravity that applies in the real world. This creates a link between the movements of the physical and the virtual objects. The choreography alternates between projected and non-projected sequences. In the non-projected sequences, the...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual, audio and touch,...
  • ... introducing visual effects such as time-lapse delays, slow-motion effects and time compression. (Source: http://www.virtualart.at/beta/images/clear.gif) Toshio Iwai about Another Time, Another Space: "This is an installation which I exhibited in...