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  • Wheel (Computer Mobiles - Human Motions)Artist: Tamas WaliczkyComment:
  • Balance (Computer Mobiles - Human Motions)Artist: Tamas WaliczkyComment:
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    Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
  • Digital Portrait inspired by Matthew Florez: The difference between perceived self, and the rest of the universe.
  • Lecture at Hong Kong Heritage Museum, Part1Artist: Tamas WaliczkyComment:
  • Lecture at Hong Kong Heritage Museum, Part02Artist: Tamas WaliczkyComment:
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • FIELDS 2.1
    Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
  • Crave - video
    I participated in the design and implementation of the live digital projections in the theater play “Crave”, using the software Moldeo. The first season of the play was at El Lavapiés Theater, Buenos Aires, between May 20 and December 9, 2006, and
  • Biopsia - video
    This piece is a kinetic sculpture consisting in a disc where a drop of colored water falls from the ceiling at regular intervals. An animation of a clockwork mechanism, revolving around the color stains, is projected onto the disc. It was part of