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  • ... Fleischmann & Wolfgang Strauss in the historic building of the National Cultural Center, LAZNIA Center for Contemporary Art, Gdansk at the invitation of the director Jadwiga Charzynska. The artists' works were presented on three floors in their...
  • ...Urban Lights contactsArtist: Gregory Lasserre & Anais met den Ancxt - ScenocosmeComment:
  • ... culture of innovation in Bremen. The eCulture Factory project aimed to provide a platform for joint activities between the Art Academy and the University of Bremen in support of the inter-faculty course Digital Media. Through regular workshops, a network...
  • ...Cast 01: Living in Mixed RealitiesArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
  • Mobile Unit - video
    ... conditions and functionalities. The development of the Mobile Unit comprises two distinct but strongly interrelated parts: (1) the technological configuration and (2) the product design for spatial configuration of hardware elements. The central...
  • ... for Information Technology, we used the Thinking Machines’ CM-5, a parallel computer, for generative image synthesis. Starting with a digital photo of Birlinghoven Castle, the CM-5 displayed a grid of twenty mutations of the original image. The process was...
  • ... that augments the physical space and the relationship between an onlooker and a fragile and subtle environment. The artists use different types of discrete sensors to transform the walls, the furniture, the floor of an exhibition room staged as a...
  • PointScreen - video
    ... The electric, peeping MARS bags (1998) were designed for a performance. Peter Weibel comments on the MARS bags as anti-theft art object. The MARS table, a sensor-controlled sounding plateau leads to a crawling race of several babies whose mothers had dropped...
  • ... Brain” holds significant historical importance in the realm of Virtual Reality (VR) and marked several milestones: Early VR Artwork: It was one of the earliest artistic explorations of VR, predating the widespread adoption of VR technologies. Immersive...
  • ... the projects. ”Digital Sparks” is a competition for students and graduates of all disciplines whose work is linked to media art, media design, media IT and media communication. The objective is to find interactive, experimental and theoretical work which...