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Turnstile II
1998
video
Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
Latent State
2009
-
2010
video
This project was developed during 2009 as part of my MFA thesis at the Design Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital
Snow Globe
2001
video
Snow Globe was the official email announcement for the Whitney Museum's BitStreams and Data Dynamics show, which ran from March 22 through June 10, 2001. It was a microsite in form of an animated snow globe containing information about the show and
Netomateque
2001
Netomatheque provides a voice-driven interface to the netomat browser. In a cozy living room setting, with a comfortable couch, a fireplace and floor to ceiling projections on the walls Netomatheque allows the user to talk directly to the WWW using
3 Seconds in the Memory the Internet
2002
3 Seconds in the Memory of the Internet explores the notion of privacy and memory on the Internet. Three arbitrary seconds were selected from three different decades in the Internet's development: one from the 1980s , one from the 1990s and one
Who the People?
2015
Who the People?Artist: Lanfranco AcetiComment:
Public Speaking
1997
-
2015
Public SpeakingArtist: Sylvia Grace BordaComment:
Re: Dakar Arts Festival
2011
video
The Re: Dakar Arts Festival project documents an ongoing art scam form. The scammers approach artists and galerists with open calls for a fake festival in Dakar, Senegal. To appear professional, they adopt different identities. To unveil their
Soft Factory
2010
The human cell is still a mystery to us in many ways. We cannot see it with the naked eye, only with the help of powerful microscopes. This Virtual Reality presents an imaginary inside of a human eukaryotic cell, enlarged about 300.000 times to
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
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