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SelfieSaoPaulo
2014
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2014
A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,
Taipei Phototime
2014
Real time comparative visualization of Instagram images as they are uploaded from Taipei and New York created with custom software. Taipei Phototime captures and displays new Instagram images in real time. Two streams of images, one from Taipei and
The Exceptional and the Everyday: 144 hours in Kyiv
2014
Over a few days in February 2014, a revolution took place in Kyiv, Ukraine. How was this exceptional event reflected on Instagram? What can visual social media tell us about the experiences of people during social upheavals? If we look at images of
Phototrails
2013
High resolution visualizations created with custom software using 2.3 million Instagram photos from 13 global cities. Source: Lev Manovich
Manga Style Space
2010
High resolution visualizations of 1 million manga pages created with custom software. Source: Lev Manovich
TimeLine
2009
High resolution visualization of all 4535 covers of Time magazine (1923-2009) created with custom software. Source: Lev Manovich
Mission to Earth (Soft Cinema Edition)
2003
Computer-driven media installation, custom movie generating software, database of video clips, variable configurations. Source: Lev Manovich
Global User Interface (Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Little Movies
1994
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1997
"Little Movies" is a lyrical and theoretical project about the aesthetics of digital cinema, and a eulogy to its earliest form--QuickTime. The project began in 1994 when the World Wide Web was just beginning to gain mass exposure. Manovich's
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