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Doors
2004
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2007
Two worlds that everything keeps apart are brought together on opposite sides of the same screen. In a narrow street in an Afghan village, men are drinking tea and reading texts. A door is in the centre, opening onto another door in the image on the
D-G Cabine
2003
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2004
An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations
Vice Box
2012
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2014
This very small, pocket size, sculpture allows the viewer to build his own portrait based on his sins and vices.
Hybrid Space
2002
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2002
This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
Bio-Présence
2013
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2013
The Biopresence project began with the destiny of Biscarosse's elm trees, which is indeed the story of all the elms of France, which the so- called "elm disease" has practically wiped from the French countryside. This obliteration has diminished an
Syracuse Tree
2013
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2013
In this piece, while observing the effects of new technology, Olga Kisseleva has singled out the conditioning of behaviour at the heart of complex systems on the local as well as the global scale. Her interventions, which are strictly related to
Time Value
2012
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2014
With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
Tweet Time
2014
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2014
In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
Extraterrestrial X14
2022
Extraterrestrial X14Artist: Steve SherrellComment:
See No Evil
2021
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2021
SEE NO EVIL is a drawing and text work in the form of a diary. Through a randomizing algorithm, the artist’s fictitious autobiographical text is masked by her original pencil drawings. Twenty-one of these drawings trigger augmented reality
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