Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
190
191
192
193
(current)
194
(more)
308
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Latent State
2009
-
2010
video
...ct was developed during 2009 as p
art
of my MFA thesis at the Design Media
Art
s dep
art
ment at UCLA. It consisted in the creation of a live cinema...
Snow Globe
2001
video
... containing information about the show and the p
art
icipating
art
ists. The viewers could navigate within the globe by clicking on...
Netomateque
2001
... Netomatheque was first presented at the San Francisco
Art
Institute as p
art
of the "Telematic Connections: The Virtual...
3 Seconds in the Memory the Internet
2002
... ‘spider’ software would crawl the visible and invisible p
art
s of the Internet and retrieve what was created or modified at these...
Who the People?
2015
...Who the People?
Art
ist: Lanfranco AcetiComment:
Public Speaking
1997
-
2015
...Public Speaking
Art
ist: Sylvia Grace BordaComment:
Re: Dakar
Art
s Festival
2011
video
...The Re: Dakar
Art
s Festival project documents an ongoing
art
scam form. The scammers approach
art
ists and galerists with open calls for a fake...
Soft Factory
2010
The human cell is still a mystery to us in many ways. We cannot see it with the naked eye, only with the help of powerful microscopes. This Virtual Reality presents an imaginary inside of a human eukaryotic cell, enlarged about 300.000 times to
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
1
…
(more)
190
191
192
193
(current)
194
(more)
308